
Each creature you control gets +1/+0 for each time it has attacked this turn.
Landfall — Whenever a land you control enters, if it's your main phase, there's an additional combat phase after this phase. At the beginning of that combat, untap all creatures you control.
Drop lands during your main phase to trigger extra combat phases, untapping your team and pumping each creature with Moraug's +1/+0 per attack to overwhelm the table in a single explosive turn. You ramp aggressively, hold extra lands to deploy when you have a board, then chain combats for lethal commander damage or wide swings.
Add more extra-land-drop enablers (Exploration, Wayward Swordtooth, Azusa, Burgeoning) and recursion (Crucible of Worlds, Ramunap Excavator) to maximize combat chains. Include evasion and trample (Rancor, Whispersilk Cloak, Berserkers' Onslaught) and ramp/rituals to deploy Moraug plus lands the same turn. Tighten the curve and add protection like Heroic Intervention to survive interaction before your alpha strike.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.