
Whenever you attack, double target creature's power until end of turn.
Mr. Orfeo turns one big attacker into a one-shot kill: each combat you double a creature's power, and with double strike or trample that math snowballs into lethal commander/general damage fast. Ramp into a beefy threat, swing, double its power, and convert that into a knockout—ideally with evasion or a second double-strike multiplier.
Lean into double strike and trample enablers (Berserkers' Onslaught, Rancor, Embercleave) so the power doubling translates into unblockable lethal damage, and add protection like Heroic Intervention and Lightning Greaves to keep your key attacker alive. Tighten the mana base with fast ramp (Sol Ring, signets, Cultivate) to deploy threats earlier, and consider an infect package for the lowest-risk one-shot. Round it out with reanimation/recursion (Eternal Witness, Victimize) so removed threats come right back.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Each opponent loses the game, Near-infinite damage
Combos via Commander Spellbook.
Same color identity (BGR), by popularity.