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Mr. Orfeo, the Boulder
BRGJundLegendary Creature — Rhino Warrior

Mr. Orfeo, the Boulder

Mana value4Rank#7,493
BuildCard details

The Commander

Whenever you attack, double target creature's power until end of turn.

Guide

Gameplan

Mr. Orfeo turns one big attacker into a one-shot kill: each combat you double a creature's power, and with double strike or trample that math snowballs into lethal commander/general damage fast. Ramp into a beefy threat, swing, double its power, and convert that into a knockout—ideally with evasion or a second double-strike multiplier.

Strengths

  • Repeatable, free power doubling every combat with no mana cost
  • Jund colors give access to elite ramp, removal, and recursion
  • Synergizes explosively with double strike and trample for one-shot kills
  • Can double an opponent's or token creature too for flexible math

Weaknesses

  • The doubled creature is a removal magnet—lose it and the engine stalls
  • Power-only doubling does nothing for toughness or board presence
  • Relies on connecting in combat, so blockers and fog effects shut it down
  • Telegraphs your kill, inviting instant-speed interaction during attacks

Key Cards

  • Rampaging Baloths — Generates trampling beaters, but better as a body for Orfeo to double into a haymaker.
  • Rancor — Cheap, recurring trample enabler that pushes doubled damage straight through blockers.
  • Berserkers' Onslaught — Grants double strike so Orfeo's doubling effectively quadruples your attacker's damage.
  • Xenagos, God of Revels — Stacks another power double plus haste, turning any creature into instant lethal.
  • Triumph of the Hordes — Combines with the power double for an easy infect one-shot across the table.
  • Lightning Greaves — Protects your doubled threat from spot removal so the kill resolves.

Upgrade Path

Lean into double strike and trample enablers (Berserkers' Onslaught, Rancor, Embercleave) so the power doubling translates into unblockable lethal damage, and add protection like Heroic Intervention and Lightning Greaves to keep your key attacker alive. Tighten the mana base with fast ramp (Sol Ring, signets, Cultivate) to deploy threats earlier, and consider an infect package for the lowest-risk one-shot. Round it out with reanimation/recursion (Eternal Witness, Victimize) so removed threats come right back.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Commander/general damage via a doubled double-striker
  • ▸Infect kills using Triumph of the Hordes or Glistening Oil
  • ▸Trampling fatty doubled into lethal swings across multiple turns
  • ▸Stacking multiple doublers (Xenagos, Berserkers' Onslaught) for a single overwhelming hit

Archetypes

  • Voltron — Doubling one creature's power each attack makes a single suited-up threat lethal in one swing.
  • Big Stompy/Aggro — Jund ramp into fatties that Orfeo turns into format-warping attackers.
  • Infect — Doubling poison-relevant power lets a small infect creature deal 10+ in a turn.
  • Combo — Pairing Orfeo with double strike and trample assembles repeatable one-shot kills.

Combos

  • Mr. Orfeo, the Boulder + Malignus + Chandra's Ignition

    → Each opponent loses the game, Near-infinite damage

Combos via Commander Spellbook.

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