
At the beginning of your first main phase, add or
for each Raccoon you control.
Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)
Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Muerra ramps hard by adding R/G for each Raccoon at the start of your main phase, letting you chain big spells and trigger expend payoffs. You flood the board with Raccoons, dump that mana into expensive haymakers or X-spells, gaining life at expend 4 and generating card advantage at expend 8. Win by overwhelming the table with a wide, fast board or by casting backbreaking high-cost spells ahead of schedule.
Add fast mana (Sol Ring, Jeska's Will, Mana Crypt) and token doublers (Anointed Procession, Parallel Lives) to spike Muerra's output and reliably hit expend 8 each turn. Tighten the curve with efficient Raccoons and ramp dorks, then add a compact finisher package like Craterhoof Behemoth plus Finale of Devastation to close fast. Trim clunky high-cost cards that don't advance the board for more interaction such as Beast Within and Heroic Intervention to protect your engine.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.