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Muerra, Trash Tactician
RGGruulLegendary Creature — Raccoon Warrior

Muerra, Trash Tactician

Mana value3Rank#8,976
BuildCard details

The Commander

At the beginning of your first main phase, add {R} or {G} for each Raccoon you control.

Whenever you expend 4, you gain 3 life. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

Whenever you expend 8, exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Guide

Gameplan

Muerra ramps hard by adding R/G for each Raccoon at the start of your main phase, letting you chain big spells and trigger expend payoffs. You flood the board with Raccoons, dump that mana into expensive haymakers or X-spells, gaining life at expend 4 and generating card advantage at expend 8. Win by overwhelming the table with a wide, fast board or by casting backbreaking high-cost spells ahead of schedule.

Strengths

  • Explosive ritual-like mana generation that scales with your board
  • Built-in card advantage and lifegain reward you for doing what the deck wants anyway
  • Resilient: even without lots of Raccoons, Muerra's expend payoffs trigger off normal big turns
  • GR is great at ramp, tokens, and cheap creature engines to fuel the expend mechanic

Weaknesses

  • Mana only appears in your first main phase, so it's awkward for instants and reactive play
  • Heavily reliant on having Raccoons in play; a board wipe resets your engine
  • No interaction in the command zone—colors lack counterspells and struggle with flyers/control
  • Mana can be wasted if you don't have enough spells to dump it into each turn

Key Cards

  • Ria Ivor, Bane of Bladehold — Token engine that fits the go-wide plan and pressures the table while you ramp.
  • Cragganwick Cremator — Lets you spend a glut of mana on impactful spells, but more importantly any fatty payoff rewards the expend triggers.
  • Doubling Season — Doubles your token Raccoons, exponentially scaling Muerra's main-phase mana.
  • Craterhoof Behemoth — Classic GR finisher that converts a wide Raccoon board into a lethal alpha strike.
  • Heartbeat of Spring — Adds another layer of explosive ramp to push you past expend 8 every turn.
  • Apex Devastator — Top-end payoff that you can cast early thanks to Muerra's mana, triggering both expend abilities.

Upgrade Path

Add fast mana (Sol Ring, Jeska's Will, Mana Crypt) and token doublers (Anointed Procession, Parallel Lives) to spike Muerra's output and reliably hit expend 8 each turn. Tighten the curve with efficient Raccoons and ramp dorks, then add a compact finisher package like Craterhoof Behemoth plus Finale of Devastation to close fast. Trim clunky high-cost cards that don't advance the board for more interaction such as Beast Within and Heroic Intervention to protect your engine.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Alpha strike with a wide Raccoon board pumped by Craterhoof Behemoth or Overrun effects
  • ▸Cast oversized X-spells or fatties early and grind out advantage via expend 8 card draw
  • ▸Repeated expend triggers fueling a value engine that buries opponents in resources

Archetypes

  • Tokens / Go-Wide — Raccoon and creature tokens directly increase Muerra's mana output and provide an attack-based win.
  • Big Mana Ramp — Muerra functions as a recurring ritual, letting you cast oversized spells ahead of curve.
  • Spellslinger / X-Spells — Expend triggers reward spending lots of mana, so big X-spells and chained casts net cards and life.
  • Stompy Aggro — Cheap Raccoons plus ramp enables fast, aggressive boards backed by trample finishers.

Combos

No combos found for this commander on Commander Spellbook.

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