
Myojin of Cleansing Fire enters with a divinity counter on it if you cast it from your hand.
Myojin of Cleansing Fire has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Cleansing Fire: Destroy all other creatures.
You ramp into an 8-mana mono-white fatty that doubles as a one-shot board wipe stapled to a 4/6 indestructible body. Stall the early game with removal and fog effects, drop Myojin from hand to get the divinity counter, then pop it to wrath the board while keeping your own creature. From there you grind out value with white's recursion and attrition, eventually closing through superior board presence or a finisher.
Lean hard into ramp (Smothering Tithe, Sol Ring, mana rocks, Cabal Coffers + Nykthos) so you cast Myojin from hand on time, then add counter-doublers (Doubling Season, Vorinclex) and proliferate sources (Karn's Bastion, Inexorable Tide) to make the wipe repeatable. Round out with strong protection (Teferi's Protection, Heroic Intervention) and white card-advantage engines (Welcoming Vampire, Esper Sentinel) to offset the color's grind issues, and add a clean finisher so wiping actually converts to a win.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Destroy all creatures except Myojin of Cleansing Fire during each turn, Infinite death triggers, Infinite ETB
→ Destroy all creatures during each turn, Destroy all creatures that enter the battlefield, Gain control of most creatures during each of your turns
Combos via Commander Spellbook.
Same color identity (W), by popularity.