
Myojin of Infinite Rage enters with a divinity counter on it if you cast it from your hand.
Myojin of Infinite Rage has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Infinite Rage: Destroy all lands.
Ramp hard into a 10-mana 8/2 that wipes the board of all lands once, then leverage the resulting resource asymmetry to close the game while your opponents are stuck rebuilding. You want to cast it from hand (for the divinity counter and indestructibility) after deploying your own threats or alternate mana sources, then pop the counter to Armageddon everyone into oblivion.
Lean into non-land mana sources—Treasures (Dockside, Goldspan Dragon), mana rocks, and rituals—so the land wipe hurts you least and you can rebuild instantly. Add stax follow-ups like Magus of the Moon or cost-increasers to keep opponents locked out, and include haste/extra-combat payoffs (Fervor, Hellkite Charger) to convert the asymmetry into lethal pressure. Cut clunky high-cost cards and prioritize a tight, fast curve plus a couple of tutors to assemble the ramp-into-Armageddon plan reliably.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.