
Myojin of Night's Reach enters with a divinity counter on it if you cast it from your hand.
Myojin of Night's Reach has indestructible as long as it has a divinity counter on it.
Remove a divinity counter from Myojin of Night's Reach: Each opponent discards their hand.
Cast a heavy mono-black control/discard deck that strips opponents' resources, then drop Myojin off your hand to load it with a divinity counter and pop it to wipe every opponent's hand at once. From there you grind on card advantage while they topdeck, finishing with a big threat or reanimation engine. The deck is about resource denial, recursion, and inevitability.
Add fast mana and cost reducers (Dark Ritual, Cabal Ritual, Bontu's Monument) so Myojin lands while opponents still have full grips—an empty hand makes the ability worthless. Layer in continuous discard (Bottomless Pit, Megrim, Necrogen Mists) and recursion (Liliana of the Veil, Reanimate, Animate Dead) to convert the one-time wipe into a true lock, then finish with a devotion payoff like Gray Merchant of Asphodel. Premium tutors (Vampiric Tutor, Demonic Tutor) and mana rocks tighten consistency at higher power levels.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.