
Myojin of Roaring Blades enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Roaring Blades: It deals 7 damage to each of up to three targets.
Ramp into hard-casting Myojin from hand so it enters with an indestructible counter, then crack that counter to fire off 7 damage to each of up to three targets—killing a player, two creatures, or splitting it for a blowout. Most lists treat it as a mono-red ramp/burn deck that uses the Myojin as a recurring removal-and-finisher engine while the rest of the deck does the heavy lifting with artifacts, dragons, and direct damage.
Add ways to return Myojin to hand so you can re-cast it for fresh indestructible counters, since command-zone casts give nothing. Lean into the few proliferate enablers like Karn's Bastion and counter-doublers, plus all-in ramp (Mana Geyser, Jeska's Will, fast rocks) to deploy it ahead of curve. Round out with strong stand-alone red threats and burn so the deck still functions when the Myojin is answered."
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite damage, Infinite death triggers, Infinite ETB
→ Each opponent loses the game, Near-infinite lifeloss for all players, Shuffle all hands, graveyards and permanents on the battlefield into their owner's library
→ Each opponent loses the game, Near-infinite lifeloss for all players, Shuffle all hands, graveyards and permanents on the battlefield into their owner's library
→ Each opponent loses the game, Near-infinite lifeloss for all players, Shuffle all hands, graveyards and permanents on the battlefield into their owner's library
→ Each opponent loses the game, Near-infinite lifeloss for all players, Shuffle all hands, graveyards and permanents on the battlefield into their owner's library
Combos via Commander Spellbook.
Same color identity (R), by popularity.