
Myojin of Towering Might enters with an indestructible counter on it if you cast it from your hand.
Remove an indestructible counter from Myojin of Towering Might: Distribute eight +1/+1 counters among any number of target creatures you control. They gain trample until end of turn.
Ramp hard into your eight-mana Myojin, cast it from hand to bank the indestructible counter, then crack it to dump eight +1/+1 counters with trample for a one-sided alpha strike. Out of combat it's a vanilla 5/5, so the deck is really a green +1/+1 counters/big-creature midrange shell that uses Myojin as a payoff and counter-doubler target.
Add indestructible-counter and proliferate enablers like Vorinclex, Voice of Hunger-style ramp plus Doubling Season and Branching Evolution to multiply the eight counters into game-ending totals. Improve evasion and protection with Rogue's Passage, Heroic Intervention, and Inkshield, and lower your curve with strong ramp (Sol Ring, Cultivate, Nature's Lore, Carpet of Flowers) so Myojin lands faster. Finally, include reusable counter payoffs (Cathars' Crusade, The Ozolith) so the deck functions even without the one-shot activation.cling Season
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite turns, Lock
→ Infinite colored mana, Infinite +1/+1 counters on creatures you control
→ Infinite colored mana that can only be spent to activate abilities of creatures, Infinite colorless mana, Infinite +1/+1 counters on creatures you control
→ Infinite colored mana that can only be spent to activate abilities of creatures, Infinite colorless mana that can only be spent to activate abilities, Infinite +1/+1 counters on creatures you control
Combos via Commander Spellbook.
Same color identity (G), by popularity.