
Whenever you cast an instant or sorcery spell from your hand, open an Attraction.
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: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn't have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.
Myra is a spellslinger commander that turns your instants and sorceries into engine fuel: every spell you cast from hand opens an Attraction, and her activated ability lets you 'reload' Attractions to free-cast copies of spells you've stockpiled in the graveyard whenever you visit them. You play a normal U/R spells.dec, padding it with Attractions in your contraption deck, and grind incremental value off dice rolls until you copy a big spell or burn the table out.
Maximize dice consistency with Pixie Guide, Barbarian Class, and Krark's Other Thumb so you actually visit Attractions every turn, and tune your spell base toward cheap cantrips that open Attractions while fueling the graveyard. Add high-impact instants/sorceries worth copying for free (counterspells, mass removal, big burn) and protection like Lightning Greaves to keep Myra online. If your table allows it, lean into the strongest Attraction package; otherwise pivot the shell toward a more conventional U/R spellslinger build.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RU), by popularity.