
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Myrel is a mono-white Soldier tokens commander that snowballs an army while shutting your opponents out of the game on your turn. You build a wide board of Soldiers, attack to exponentially double your token count, and protect yourself behind Myrel's Silence-on-a-stick effect to push through alpha strikes or anthem damage.
Add more token doublers and anthems (Anointed Procession, Divine Visitation) plus an overrun effect like Craterhoof Behemoth to convert the board into a one-shot kill. Improve mono-white's weak points with fast mana (Sol Ring, Smothering Tithe, mana rocks) and recursion for Myrel (Swords to Plowshares insurance, protective equipment like Lightning Greaves and Swiftfoot Boots). Top-end card advantage from Skullclamp, Welcoming Vampire, and Mentor of the Meek keeps the swarm refueled against sweepers.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite turns, Lock
→ Infinite ETB, Infinite LTB, Infinite combat damage
→ Infinite ETB, Infinite LTB, Infinite combat damage
→ Infinite combat damage, Infinite combat phases, Infinite death triggers
→ Infinite combat damage, Infinite combat phases, Infinite death triggers
Combos via Commander Spellbook.
Same color identity (W), by popularity.