HubCommandersCardsDecksThemesKeywordsSetsArticles
Sign inSign up
Sign inSign up

Mythicwyrm is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards of the Coast. Portions of the materials used are property of Wizards of the Coast. © Wizards of the Coast LLC.

AboutArticlesContactTermsPrivacyAffiliate Disclosurev0.1.0

© 2026 Mythicwyrm. All rights reserved.

Myrkul, Lord of Bones
WBGAbzanLegendary Creature — God

Myrkul, Lord of Bones

Mana value7Rank#9,729
BuildCard details

The Commander

As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible.

Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.

Guide

Gameplan

Myrkul turns your dying creatures into permanent enchantment copies, so you sacrifice or trade creatures repeatedly to build a board of powerful 'enchantment creatures' that dodge most creature removal. You grind value through death triggers, then snowball into a wide, sticky board or assemble a combo to win.

Strengths

  • Converts every nontoken creature death into permanent value, dodging creature-targeted removal
  • Loves powerful ETB/death-trigger creatures, generating absurd advantage in Abzan colors
  • Indestructible at low life makes it hard to permanently remove
  • Excellent at recurring sacrifice loops and aristocrats-style attrition

Weaknesses

  • Seven mana and only protected when you're at low life, leaving early game vulnerable
  • Enchantment copies are still creatures, so they die to board wipes and 'destroy/exile creatures'
  • Heavily relies on the commander being on the battlefield to function
  • Vulnerable to graveyard hate that stops recursion and to exile-based removal

Key Cards

  • Solemn Simulacrum — Dies to ramp and draw, then becomes a repeatable enchantment body that ramps again on future deaths.
  • Karmic Guide — Reanimates creatures and, when killed, becomes a copy you can loop with sac outlets.
  • Viscera Seer — Free sacrifice outlet to trigger Myrkul on demand and scry through your deck.
  • Ashnod's Altar — Sacrifices creatures for mana while feeding Myrkul, enabling explosive token-copy turns.
  • Mirror-Mad Phantasmagorian — Iconic Myrkul combo piece that mills your whole library when copied and sacrificed repeatedly.
  • Reveillark — Returns creatures on death and becomes an enchantment engine that keeps refilling the board.

Upgrade Path

Add fast mana (Sol Ring, Arcane Signet, Mana Crest) and free sac outlets (Viscera Seer, Ashnod's Altar, Phyrexian Altar) to enable explosive turns and combos. Lean into payoffs like Blood Artist, Zulaport Cutthroat, and Pitiless Plunderer, plus tutors (Demonic Tutor, Vampiric Tutor, Worldly Tutor) to assemble the Mirror-Mad Phantasmagorian or Karmic Guide loops. Tighten the curve and add protection like Heroic Intervention so a single board wipe doesn't undo your engine.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Aristocrats drain via Blood Artist/Zulaport Cutthroat triggered by repeated sacrifices
  • ▸Going wide with enchantment-creature copies and overwhelming with attacks or anthems
  • ▸Combo loops (Mirror-Mad Phantasmagorian mill, Karmic Guide/Reveillark loops) for instant kills
  • ▸Recurring value engines that bury opponents in card advantage

Archetypes

  • Aristocrats — Sacrifice outlets plus Myrkul's death trigger turn every creature into value and drain fuel.
  • Value/Midrange — Stacks powerful ETB creatures and converts them into permanent enchantment copies for grindy advantage.
  • Combo — Free sac outlets and copyable creatures like Mirror-Mad Phantasmagorian or Karmic Guide enable mill and loop kills.
  • Reanimator — Abzan recursion brings back big creatures whose deaths feed Myrkul's copy ability.

Combos

No combos found for this commander on Commander Spellbook.

Related Commanders

Same color identity (BGW), by popularity.

WBG

The Necrobloom

Rank #3,322

WBG

Betor, Kin to All

Rank #3,399

WBG

Thalia and The Gitrog Monster

Rank #3,474

WBG

Felothar the Steadfast

Rank #4,405

WBG

Anikthea, Hand of Erebos

Rank #5,039

WBG

Narci, Fable Singer

Rank #5,064

WBG

Nethroi, Apex of Death

Rank #5,293

WBG

Doran, the Siege Tower

Rank #5,344

WBG

Ixhel, Scion of Atraxa

Rank #5,675

WBG

Betor, Ancestor's Voice

Rank #5,687

WBG

Vishgraz, the Doomhive

Rank #6,628

WBG

Doran, Besieged by Time

Rank #6,827

Discussion (0)