
As long as your life total is less than or equal to half your starting life total, Myrkul has indestructible.
Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that's a copy of that card, except it's an enchantment and loses all other card types.
Myrkul turns your dying creatures into permanent enchantment copies, so you sacrifice or trade creatures repeatedly to build a board of powerful 'enchantment creatures' that dodge most creature removal. You grind value through death triggers, then snowball into a wide, sticky board or assemble a combo to win.
Add fast mana (Sol Ring, Arcane Signet, Mana Crest) and free sac outlets (Viscera Seer, Ashnod's Altar, Phyrexian Altar) to enable explosive turns and combos. Lean into payoffs like Blood Artist, Zulaport Cutthroat, and Pitiless Plunderer, plus tutors (Demonic Tutor, Vampiric Tutor, Worldly Tutor) to assemble the Mirror-Mad Phantasmagorian or Karmic Guide loops. Tighten the curve and add protection like Heroic Intervention so a single board wipe doesn't undo your engine.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGW), by popularity.