
Build a mono-blue Villain typal deck that floods the board with 3/3 Illusion tokens, then leverages mono-blue's control suite and clone/blink effects to multiply Mysterio's enter trigger. You ramp into Mysterio, stack nontoken Villains beforehand, and either swing wide or grind out the table with counterspells and card draw while your token army snowballs.
Add more blink and clone enablers (Deadeye Navigator, Ghostly Flicker, Phantasmal Image) to repeatedly retrigger the ETB, and prioritize cheap nontoken Villains to maximize token yield. Shore up the board-wipe weakness with protection like Swiftfoot Boots and recursion, and lean into mono-blue staples (Rhystic Study, Mystic Remora, Cyclonic Rift). For a higher ceiling, include an Overrun-style payoff or Craterhoof-adjacent blue alternatives like Coat of Arms and Intruder Alarm-style engines.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.