
Whenever Nadaar enters or attacks, venture into the dungeon. (Enter the first room or advance to the next room.)
Other creatures you control get +1/+1 as long as you've completed a dungeon.
Nadaar is a mono-white go-wide commander that ventures into dungeons every time he enters or attacks, providing card advantage, ramp, and value while building toward an anthem effect. You flood the board with creatures and tokens, complete dungeons (especially the small Lost Mine of Phandelver) for the +1/+1 buff, then swing wide for the win.
Add more venture enablers (Acererak, Smitten Swordmaster, Nadaar's own attacks) to complete dungeons fast and reliably trigger the anthem. Shore up mono-white's weaknesses with rocks like Sol Ring and Smothering Tithe, card draw like Welcoming Vampire and Esper Sentinel, and protect your board with Flawless Maneuver and Heroic Intervention. Top off with overrun finishers such as Craterhoof Behemoth, Cathars' Crusade, and Skullclamp for grindy card advantage.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.