
Flying
Domain — Whenever Nael deals combat damage to a player, look at the top X cards of your library, where X is the number of basic land types among lands you control. Put up to one of them on top of your library and the rest on the bottom in a random order. Then if there are five basic land types among lands you control, draw a card.
Nael flies in early, connects for combat damage, and uses Domain to sculpt your draws while ramping toward five basic land types to draw extra cards. You play a lands-matter midrange/value deck that fixes mana aggressively with dual lands, fetches, and basic-typed duals to maximize Domain, then snowball card advantage into big threats or a value engine that buries the table.
Prioritize the best basic-typed fixing — original duals, Triomes, shocks, and fetchlands — alongside enchantments like Prismatic Omen and Dryad of the Ilysian Woods to make Domain trivially max out. Add evasion and protection (Rogue's Passage, Swiftfoot Boots, counterspells) so Nael keeps hitting, then layer in extra card-draw and ramp engines like Tireless Tracker, Cultivate, and Lifecrafter's Bestiary. To push higher, lean into a tight combo or X-spell payoff that the card selection can dig toward consistently.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GU), by popularity.