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Naomi, Pillar of Order
WBOrzhovLegendary Creature — Human Advisor

Naomi, Pillar of Order

Mana value5Rank#19,156
BuildCard details

The Commander

Whenever Naomi enters or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.

Guide

Gameplan

Naomi is a token-army general who rewards a board full of permanents: keep at least one artifact and one enchantment in play so every attack (and her entry) spits out a 2/2 vigilant Samurai. You ramp into a sticky base of cheap artifacts and enchantments, deploy Naomi turn five, then go wide and convert tokens into a lethal attack or aristocrats engine.

Strengths

  • Reliable, repeatable token generation that also blocks thanks to vigilance
  • Cheap artifact/enchantment payoffs are easy to assemble in Orzhov
  • Tokens fuel both go-wide anthems and sacrifice synergies
  • Recurs easily from the command zone to rebuild after a wipe

Weaknesses

  • Conditional trigger fizzles if you lose your artifact or enchantment to removal
  • Slow without anthems—2/2s alone don't close games fast
  • No card advantage or protection baked into the commander
  • Vulnerable to board wipes since the strategy is creature-density dependent

Key Cards

  • Anointed Procession — Doubles every Samurai token Naomi makes, snowballing your board instantly.
  • Esper Sentinel — A cheap artifact that satisfies the artifact condition while drawing cards all game.
  • Smothering Tithe — An enchantment that both meets the condition and generates explosive Treasure mana.
  • Skullclamp — Turns expendable 2/2 tokens into a relentless card-draw engine.
  • Intangible Virtue — Cheap enchantment anthem that pumps your token army and fuels the condition.
  • Cathars' Crusade — Each Samurai entering grows your whole team, threatening fast lethal swings.

Upgrade Path

Add token doublers (Anointed Procession, Mondrak), a sacrifice engine (Skullclamp, Ashnod's Altar) and aristocrats payoffs (Bastion of Remembrance, Zulaport Cutthroat) to convert bodies into damage. Improve consistency with cheap, hard-to-remove artifacts and enchantments that double as ramp or card draw (Esper Sentinel, Smothering Tithe, Sword of the Animist). Top it off with a finisher like Craterhoof Behemoth or Approach of the Second Sun and protection like Teferi's Protection to survive wipes.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Overwhelming combat damage from a wide, anthem-pumped Samurai army
  • ▸Aristocrats drain via Blood Artist/Zulaport Cutthroat as tokens die
  • ▸Overrun-style finishers like Craterhoof Behemoth or Cathars' Crusade swings
  • ▸Skullclamp/Welcoming Vampire card advantage grinding opponents out

Archetypes

  • Tokens — Naomi continuously produces Samurai that token doublers and anthems turn into a winning board.
  • Aristocrats — A steady token stream feeds sacrifice outlets and drain effects like Blood Artist.
  • Artifacts/Enchantments Midrange — The condition pushes you toward a value-laden permanent base that supports synergy payoffs.
  • Go-Wide Aggro — Vigilant tokens plus anthems let you attack and defend simultaneously for an overrun finish.

Combos

  • Naomi, Pillar of Order + Nim Deathmantle + Ashnod's Altar

    → Infinite death triggers, Infinite ETB, Infinite LTB

  • Breath of Fury + Naomi, Pillar of Order + Fervor

    → Infinite combat damage, Infinite combat phases, Infinite death triggers

  • Breath of Fury + Naomi, Pillar of Order + Mass Hysteria

    → Infinite combat damage, Infinite combat phases, Infinite death triggers

  • Breath of Fury + Naomi, Pillar of Order + Anger

    → Infinite combat damage, Infinite combat phases, Infinite death triggers

  • Breath of Fury + Naomi, Pillar of Order + Urabrask the Hidden

    → Infinite combat damage, Infinite combat phases, Infinite death triggers

Combos via Commander Spellbook.

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