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Narset, Jeskai Waymaster
WURJeskaiLegendary Creature — Human Monk

Narset, Jeskai Waymaster

Mana value3Rank#12,002
BuildCard details

The Commander

At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.

Guide

Gameplan

Cast a high volume of cheap spells each turn, then refill at your end step by discarding your hand and drawing a card per spell cast. Use that engine to chain cantrips, burn, and tempo plays while building toward a spellslinger or storm-style payoff that closes games out of nowhere.

Strengths

  • Self-sustaining card advantage in a color combination that struggles with raw draw
  • Rewards low-curve, spell-dense builds that play fast and refuel reliably
  • Cheap to recast at three mana and hard to fully shut down without removal
  • Synergizes with cost reducers and free spells to inflate the end-step draw

Weaknesses

  • The draw only triggers on your end step, so you must commit spells before knowing your refill
  • Discarding your whole hand is risky against discard payoffs and when you have bombs in hand
  • Jeskai lacks ramp and big mana, so explosive turns require careful setup
  • Vulnerable if Narset is repeatedly removed, slowing the spell engine
  • Few spells in a turn means an underwhelming or skipped draw

Key Cards

  • Mizzix's Mastery — Lets you replay a graveyard full of instants and sorceries to spike spell count and find a kill.
  • Underworld Breach — Recasts spells from your graveyard repeatedly, supercharging your spell count and end-step draw.
  • Birgi, God of Storytelling — Generates red mana per spell so you can keep casting and maximize Narset's refill.
  • Young Pyromancer — Turns your spell-heavy turns into a growing token army that closes games.
  • Aria of Flame — A scaling spellslinger payoff that ends games once you've cast enough spells.
  • Mystic Remora — Cheap repeatable draw that keeps gas flowing before your end-step refill.

Upgrade Path

Lower your curve and pack the deck with one- and two-mana cantrips, cost reducers (Goblin Electromancer, Baral), and rituals to push spell count higher each turn. Add a tight combo core like Underworld Breach plus Lion's Eye Diamond or Dramatic Scepter, and prioritize fast mana (Mana Crypt, Mox Diamond) plus efficient interaction to protect your engine and combo turns.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Spellslinger payoffs like Aria of Flame or Guttersnipe burning out the table
  • ▸Token swarm from Young Pyromancer and Monastery Mentor going wide
  • ▸Storm-style combo turns via Underworld Breach or Mizzix's Mastery
  • ▸Grinding card advantage into an overwhelming control position and finisher

Archetypes

  • Spellslinger — Narset's payoff scales directly with the number of instants and sorceries you cast each turn.
  • Storm/Combo — Free and cost-reduced spells inflate spell count for a massive refill and explosive finishing turns.
  • Tempo Control — Cheap interaction plus a refuel engine lets you control the board while keeping your hand full.
  • Tokens — Spell-trigger creatures like Young Pyromancer and Monastery Mentor convert your casting into a board presence.

Combos

No combos found for this commander on Commander Spellbook.

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