
At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.
Cast a high volume of cheap spells each turn, then refill at your end step by discarding your hand and drawing a card per spell cast. Use that engine to chain cantrips, burn, and tempo plays while building toward a spellslinger or storm-style payoff that closes games out of nowhere.
Lower your curve and pack the deck with one- and two-mana cantrips, cost reducers (Goblin Electromancer, Baral), and rituals to push spell count higher each turn. Add a tight combo core like Underworld Breach plus Lion's Eye Diamond or Dramatic Scepter, and prioritize fast mana (Mana Crypt, Mox Diamond) plus efficient interaction to protect your engine and combo turns.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RUW), by popularity.