
When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
Naru Meha is a dedicated combo commander: she copies an instant or sorcery on her own flash ETB, which lets a flicker spell loop her infinitely. Early game you ramp, draw, and protect, then deploy a single self-bouncing spell loop to either generate infinite mana, infinite ETBs, or infinite damage and win on the spot. She doubles as a mono-blue spellslinger payoff and Wizard tribal anchor when you're not comboing.
Add fast mana and tutors — Mana Crypt, Mana Vault, Mystical Tutor, Personal Tutor, Merchant Scroll — to assemble Naru Meha plus a flicker spell faster and more reliably. Tighten the deck with strong protection (Pact of Negation, Swan Song, Veil of Summer) and clean payoffs like Walking Ballista or Aetherflux Reservoir so the loop instantly wins. Trim weak Wizard tribal filler in favor of cantrips and interaction to raise consistency toward a true cEDH combo-control list.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.