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Naru Meha, Master Wizard
UBlueLegendary Creature — Human Wizard

Naru Meha, Master Wizard

Mana value4Rank#6,247
BuildCard details

The Commander

Flash

When Naru Meha enters, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Other Wizards you control get +1/+1.

Guide

Gameplan

Naru Meha is a dedicated combo commander: she copies an instant or sorcery on her own flash ETB, which lets a flicker spell loop her infinitely. Early game you ramp, draw, and protect, then deploy a single self-bouncing spell loop to either generate infinite mana, infinite ETBs, or infinite damage and win on the spot. She doubles as a mono-blue spellslinger payoff and Wizard tribal anchor when you're not comboing.

Strengths

  • Compact two-card-plus combos that win out of nowhere with flash for instant-speed surprise
  • Mono-blue gives access to the deepest counterspell and protection suite in the format
  • Flash + copy ability lets her double removal, draw, or counter spells flexibly even outside combo
  • Combo pieces are cheap and easy to tutor for, keeping the deck consistent

Weaknesses

  • Heavily commander-dependent — removing Naru Meha shuts off the engine
  • Mono-blue lacks efficient creature removal and ramp outside artifacts
  • Vulnerable to graveyard hate and counterspells interrupting the loop
  • Loop requires a payoff (mana sink, damage outlet, or infinite ETB) to actually win

Key Cards

  • Ghostly Flicker — Flicker Naru Meha plus another permanent; her copy re-targets to flicker her again, looping infinitely with the right partner.
  • Peregrine Drake — Flickering it with Ghostly Flicker untaps five lands each loop for infinite mana.
  • Archaeomancer — Returns the instant from your graveyard on each flicker, sustaining the loop and enabling repeatable value.
  • Dramatic Reversal — With nonland mana rocks producing 2+, Naru Meha's copy-on-ETB plus Isochron Scepter or self-bounce yields infinite mana.
  • Mnemonic Wall — A redundant Archaeomancer body that recurs sorceries, adding consistency to the flicker loops.
  • Cyclonic Rift — A blowout you can copy with Naru Meha for an absurd overloaded reset before closing the game.

Upgrade Path

Add fast mana and tutors — Mana Crypt, Mana Vault, Mystical Tutor, Personal Tutor, Merchant Scroll — to assemble Naru Meha plus a flicker spell faster and more reliably. Tighten the deck with strong protection (Pact of Negation, Swan Song, Veil of Summer) and clean payoffs like Walking Ballista or Aetherflux Reservoir so the loop instantly wins. Trim weak Wizard tribal filler in favor of cantrips and interaction to raise consistency toward a true cEDH combo-control list.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Infinite mana via Peregrine Drake/Dramatic Reversal loops fed into a draw or X-spell outlet like Stroke of Genius or Blue Sun's Zenith
  • ▸Infinite ETB damage by flickering a creature like Walking Ballista or pinging via repeated triggers
  • ▸Infinite mill or draw decking opponents through Archaeomancer loops
  • ▸Grindy control finish with copied Cyclonic Rift plus an evasive beater

Archetypes

  • Combo — Her copy-on-ETB turns a single flicker spell into an infinite loop for mana, ETBs, or damage.
  • Spellslinger — Flashing her in to copy any instant or sorcery you control rewards a spell-dense, value-oriented build.
  • Control — Mono-blue counters and bounce plus a hidden two-card kill let you durdle and win from behind.
  • Wizard Tribal — She anoints your Wizards with +1/+1 and many combo pieces (Archaeomancer, Mnemonic Wall, Dualcaster Mage) are Wizards.

Combos

No combos found for this commander on Commander Spellbook.

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