
Ninjutsu (
, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Nashi deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
Nashi is a mono-black ninja-tribal value engine: deploy cheap evasive attackers, swap them out with ninjutsu to land Nashi unblocked, then steal and cast the top card of every player's library by paying life instead of mana. You snowball card advantage and cast opponents' bombs for free while their libraries feed you, closing through accumulated value and recursive theft.
Add premium evasive one-drops (Changeling Outcast, Slither Blade) and ninjutsu enablers, plus protection like Lightning Greaves and Whispersilk Cloak to guarantee connects. Lean into life-as-resource payoffs (Bolas's Citadel, K'rrik) and topdeck manipulation (Sensei's Divining Top, Brainstorm-style effects with black tutors) to control what you exile. Round out with fast mana (Sol Ring, Mana Crypt) and black tutors to assemble the engine sooner.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (B), by popularity.