
Menace
Whenever Nashi deals combat damage to a player, you mill that many cards. You may put any number of legendary and/or enchantment cards from among them into your hand. If you put no cards into your hand this way, put a +1/+1 counter on Nashi.
Cheat Nashi into play with ninjutsu off evasive early creatures, connect for combat damage, and mill yourself to dig out legendary permanents and enchantments while growing if the mill whiffs. You build a self-mill/value engine that snowballs into a wide legendary/enchantment-matters board, then close with a big menacing Nashi or assembled combo.
Prioritize cheap evasive enablers (Ornithopter, Faerie Seer, Slither Blade, Changeling Outcast) and protection (Lightning Greaves, Swiftfoot Boots) so Nashi connects every turn. Lean into the legendary/enchantment density with high-impact hits and add reanimation (Animate Dead, Necromancy) to capitalize on whiffed mills. Top-end the curve with tutors, The One Ring, and strong Dimir interaction to keep the engine online against faster tables.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.