
Whenever you cast a spell, you may put it on the bottom of its owner's library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.
Cast a cheap spell each turn, swap it for a free hit off the top of your library via Neera's once-per-turn 'gamble' trigger, and chain into high-impact bombs you didn't pay for. The deck wants a high density of expensive, game-warping nonland cards so every Neera flip is a haymaker, while filling the rest of the curve with cheap cantrips and ramp to enable the trigger early. You grind value and randomness into card advantage until a flipped finisher or extra-turn spell closes the game.
Tighten the curve so cheap cantrips reliably power the trigger while every nonland 'big' card is genuinely game-ending, minimizing dead flips. Add extra-turn spells, top-deck manipulation, and storm payoffs (Mind's Desire, Apex of Power) to convert free casts into wins, plus protection like Veil of Summer and counterspells to defend Neera. For maximum power, lean into a deterministic spellslinger combo backup (Aetherflux Reservoir, Underworld Breach lines) so you're not solely reliant on randomness.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite magecraft triggers, Infinite storm count, Cast any spell of your choice from your library
Combos via Commander Spellbook.
Same color identity (RU), by popularity.