
Whenever Neerdiv becomes tapped, target player mills cards equal to its power.
Whenever you cast a spell from your graveyard or activate an ability of a card in your graveyard, draw a card and put a +1/+1 counter on Neerdiv.
Neerdiv is a mono-blue self-mill engine: tap it (combat, untap loops, or tap effects) to fill graveyards equal to its power, then cast spells from your graveyard with flashback, jump-start, or escape to draw cards and snowball +1/+1 counters. You grind value, grow Neerdiv into a real threat, and out-card your opponents before closing with a big unblockable swing or a mill/draw payoff.
Add reliable tap/untap enablers (Thassa, Deep-Dwelling; Intruder Alarm; Kydele-style untappers) and evasion so Neerdiv mills and connects every turn. Lean harder into recursion payoffs—escape and flashback spells, Mystic Sanctuary loops, and Underworld Breach—to chain graveyard casts, and lock in a deterministic finish with Jace, Wielder of Mysteries plus a self-mill outlet like Tasha's Hideous Laughter.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.