
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
At the beginning of each of your postcombat main phases, add for each 1 life your opponents have lost this turn.
Deal damage to opponents in combat or with burn, then untap into your postcombat main phase with a flood of red mana to chain big X-spells, double-spell burn, and explosive haymakers. Neheb turns every point of life opponents lose into ramp, so the more they bleed the more mana you generate. Close games by converting that mana into overwhelming damage in one or two turns.
Add fast mana and rituals (Jeska's Will, Mana Geyser) plus damage doublers like Fiery Emancipation and Torbran to multiply both the life loss and the mana payoff. Lean into extra-combat enablers (Savage Ventmaw, World at War) and reliable evasion equipment to guarantee afflict triggers. Tighten the curve with strong tutors and wheels so you always have a mana sink ready when Neheb's pool comes online.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite combat phases, Infinite red mana, Infinite mana creatures you control can produce
Combos via Commander Spellbook.
Same color identity (R), by popularity.