
At the beginning of each player's draw step, that player draws an additional card.
Whenever an opponent draws a card, Nekusar deals 1 damage to that player.
Nekusar forces everyone to draw extra cards while punishing them for it, turning card draw into a damage source. You ramp into Nekusar, deploy wheel effects and forced-draw enchantments, then drain the whole table for lethal damage in a few explosive turns. The deck wins through symmetrical-but-asymmetrical damage—you have the payoffs and protection, they just take the hits.
Add fast mana (Mana Crystals, Sol Ring, signets) and tutors (Demonic Tutor, Vampiric Tutor) to assemble damage doublers faster, plus protection like Lightning Greaves and counterspells to keep Nekusar alive. Include Notion Thief and Narset, Parter of Veils to convert symmetrical draw into one-sided advantage. For a true power spike, run Peer into the Abyss with Underworld Dreams effects as a one-card kill and back it up with combo finishers like a Niv-Mizzet draw loop.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BRU), by popularity.