
Menace
Ward—Pay 9 life.
Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.
Nine-Fingers Keene is a Gate-matters Sultai midrange/combat deck that ramps and fixes with Gate lands while grinding incremental advantage. Connect with Keene each turn to flood the board with Gates and eventually draw a huge chunk of cards once you hit nine Gates. Use that mana and card advantage to take over the late game with bombs and combat.
Add more fast mana and connect-enablers (Rogue's Passage, equipment like Whispersilk Cloak) so Keene reliably deals damage early. Lean into the Gate count with District Guide, Plaza of Heroes-style tutors, and Maze's End as a deterministic win, while adding efficient interaction (Cyclonic Rift, Fierce Guardianship) to protect your engine. Trim slow tapped Gates that don't add to synergy and prioritize ramp that ensures you hit your land drops to reach nine Gates faster.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BGU), by popularity.