
Landfall — Whenever a land you control enters, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
Nissa turns extra land drops into both ramp and card advantage: every land adds a mana of any color, and the second land each turn digs you to an Elf or Elemental. Flood the board with cheap mana dorks and lands-matter payoffs, generate explosive mana, and bury opponents under value before closing with a big Elf/Elemental beatdown or a mana-fueled X-spell finisher.
Add more guaranteed extra-land-drop enablers (Exploration, Azusa, Lost but Seeking, Oracle of Mul Daya) and land-bounce engines like Retreat to Coralhelm or Conduit of Worlds to maximize the second-trigger card draw. Lean into mana doublers (Vorinclex, Mana Reflection) plus payoffs such as Field of the Dead, Scute Swarm, and Cultivator Colossus to convert mana into board presence. Round out with protection like Heroic Intervention and Lightning Greaves so Nissa survives to keep the engine running.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite landfall triggers, Infinite tapped land tokens
→ Infinite landfall triggers, Infinite tapped land tokens
→ Infinite LTB, Infinite colored mana, Infinite sacrifice triggers
→ Infinite colored mana, Infinite death triggers, Infinite landfall triggers
→ Infinite LTB, Infinite ETB, Infinite death triggers
Combos via Commander Spellbook.
Same color identity (G), by popularity.