
When Nissa enters, you may search your library for a basic Forest card, reveal it, put it into your hand, then shuffle.
Whenever a land you control enters, if you control seven or more lands, exile Nissa, then return her to the battlefield transformed under her owner's control.
+1: Reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put it into your hand.
−2: Create Ashaya, the Awoken World, a legendary 4/4 green Elemental creature token.
−7: Untap up to six target lands. They become 6/6 Elemental creatures. They're still lands.
Ramp hard, hit seven lands, and flip Nissa into a planeswalker engine that draws cards and floods the board. You grind out advantage with land drops and big mana, then close with an army of 6/6 lands, an Ashaya beatdown, or a giant X/mana sink. It's a mono-green ramp/lands deck that rewards getting Nissa stuck in repeatedly.
Add fast mana and land recursion (Crucible of Worlds, Ramunap Excavator, Burgeoning, Exploration) to reliably hit seven lands and re-flip Nissa each turn. Lean into payoff finishers like Craterhoof Behemoth, Field of the Dead, and Avenger of Zendikar, and include protection such as Heroic Intervention and Veil of Summer. For higher power, add Gaea's Cradle, Cabal Coffers/Nykthos mana engines and a creature-based combo to close before the grind.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite lifegain, Infinite lifegain triggers
→ Infinite lifegain, Infinite lifegain triggers
Combos via Commander Spellbook.
Same color identity (G), by popularity.