
Flying
Whenever you cast your first spell during each opponent's turn, look at the top two cards of your library. Put one of those cards into your hand and the other into your graveyard.
Nymris rewards you for holding up instant-speed interaction and flashing in spells on opponents' turns, drawing and filling your graveyard one card at a time. You play a reactive Dimir control/tempo game—countering, removing, and stealing—while accumulating card advantage every turn cycle. Eventually you bury opponents under raw card quality or assemble a flash-based combo or evasive beatdown.
Add more free or low-cost interaction (Fierce Guardianship, Deflecting Swat, Mana Drain) and flash enablers (Leyline of Anticipation, Vedalken Orrery) to guarantee triggers every turn. Tighten the mana base with fast rocks and dual lands, then add a compact win condition like Thassa's Oracle plus Demonic Consultation or a reanimation package to convert your card advantage into a kill before the game stalls.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (BU), by popularity.