
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Build a wide white army, then stack relevant keywords on a single creature so Odric copies them to your whole board each combat. The dream is one creature with double strike, trample, lifelink, flying, indestructible, and more — suddenly your entire team becomes an unblockable, evasive, indestructible wrecking crew that ends games out of nowhere.
Tighten the curve toward proven multi-keyword sources (Akroma, Adriana's Valor, Brave the Sands effects) and add protection like Teferi's Protection, Heroic Intervention, and Boros Charm to survive wipes. Improve mono-white's weak spots with ramp (Smothering Tithe, Sol Ring) and card draw (Mentor of the Meek, Welcoming Vampire), and add redundant haste enablers so the team swings the turn keywords come online.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite tapped Treasure tokens, Infinite damage to creatures
→ Infinite combat damage, Infinite combat phases, Infinite mana creatures you control can produce
→ Infinite combat damage, Infinite combat phases, Infinite mana creatures you control can produce
→ Infinite +1/+1 counters on a creature, Infinite damage to one opponent
→ Infinite +1/+1 counters on a creature, Infinite damage to one opponent
Combos via Commander Spellbook.
Same color identity (W), by popularity.