
At the beginning of combat on your turn, create a 2/2 red Mutant creature token. It gains haste until end of turn. Destroy it at the beginning of the next end step.
: Target attacking creature token gains indestructible until end of turn.
Old Hob churns out a hasty 2/2 Mutant every combat, giving you a free attacker and a body that conveniently dies on your own end step—perfect fodder for Aristocrats payoffs and recursive value engines. You play to the board with cheap token-generators and anthems, swing wide each turn with the protection of Hob's indestructible activation, and grind opponents out with death triggers and damage. The deck wants to deploy efficiently, attack relentlessly, and turn each disposable Mutant into incremental advantage.
Lean into Aristocrats payoffs and token doublers so each Mutant's birth and death matters twice—prioritize Mondrak, Anointed Procession, Bastion of Remembrance, and free sac outlets like Goblin Bombardment. Add extra-combat enablers (Aurelia, Combat Celebrant, Moraug) and reliable anthems (Intangible Virtue, Cathars' Crusade) to convert disposable tokens into lethal swings. Shore up Boros's weaknesses with strong ramp (Smothering Tithe, mana rocks) and card advantage (Welcoming Vampire, Mentor of the Meek, Skullclamp) to avoid running dry.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RW), by popularity.