
When Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
Omnath is a Temur Elemental tribal/landfall deck that floods the board with Elemental tokens and ramps hard with extra land drops. Each landfall pumps your Elementals and, once you hit eight lands, refills your hand, snowballing card advantage into a wide, evasive, or burn-based finish. You play out cheap Elementals, ramp aggressively, then grind value until you can swing for lethal or burn the table out.
Add fast mana and ramp (Sol Ring, Three Visits, Nature's Lore, Cultivate) plus extra-land-drop enablers (Exploration, Azusa, Burgeoning) to maximize landfall triggers. Tighten the curve toward the most explosive Elementals (Risen Reef, Scute Swarm, Avenger) and add flicker like Restoration Angel or Eternal Witness loops to abuse Omnath's ETB burn. Finish with payoffs such as Craterhoof Behemoth or Finale of Devastation and protect your engine with counterspells and Heroic Intervention.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Near-infinite landfall triggers, Put all lands from your hand and library onto the battlefield
→ Near-infinite landfall triggers, Put all lands from your hand and library onto the battlefield
→ Near-infinite landfall triggers, Put all lands from your hand and library onto the battlefield
→ Near-infinite landfall triggers, Put all lands from your hand and library onto the battlefield
→ Near-infinite landfall triggers, Put all lands from your hand and library onto the battlefield
Combos via Commander Spellbook.
Same color identity (GRU), by popularity.