
: Prevent all damage that would be dealt to target creature this turn.
Grandeur — Discard another card named Oriss, Samite Guardian: Target player can't cast spells this turn, and creatures that player controls can't attack this turn.
Oriss is a mono-white control/pillow-fort commander that taxes and locks out attackers while you grind value and assemble a slow win. Her tap ability fogs a single creature each turn for defense, but the real draw is the color identity and the soft Time Walk-style lockdown her Grandeur offers when you can recur copies. Most turns you defend, build mana and card advantage, and eventually pivot to a dedicated wincon.
Lean into mono-white's best ramp and lock pieces—Smothering Tithe, Land Tax, Archaeomancer's Map, and stax like Thalia, Heretic Cathar and Aven Mindcensor—to control the game tightly. Add a clean, protectable wincon such as Heliod + Walking Ballista or Approach of the Second Sun backed by Grand Abolisher and Teferi's Protection. Round out with efficient board wipes (Cleansing Nova, Farewell) and tutors like Enlightened Tutor to find your engine fast.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.