
,
: Create a token that's a copy of another target creature you control. It gains haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
,
: Create five tokens that are copies of another target creature you control. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.
Orthion turns a single value creature into an army for a turn. Use his cheap ability to copy a creature with a strong ETB or attack trigger, and ramp toward the 9-mana mode to make five copies at once for a explosive, game-ending burst. The haste tokens swing or trigger, then sacrifice—so you want bodies whose value comes from entering play, leaving combat, or attacking.
Add fast mana and rituals (Mana Geyser, Jeska's Will, Dockside) so you reach the five-copy mode early, and include redundancy like Kiki-Jiki and Twinflame to protect against Orthion removal. Lean into one or two true combo finishers (Combat Celebrant for the kill, Terror of the Peaks as backup) and add haste/untap enablers like Lightning Greaves and Thousand-Year Elixir. Round out with mono-red card advantage (Wheel of Misfortune, Outpost Siege) to keep the gas flowing.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Near-infinite damage
→ Near-infinite damage
→ Near-infinite lifegain, Near-infinite lifeloss
→ Infinite ETB, Infinite creature tokens with haste, Infinite untap of creatures you control
→ Near-infinite damage
Combos via Commander Spellbook.
Same color identity (R), by popularity.