
Whenever Pianna attacks, attacking creatures get +1/+1 until end of turn.
Pianna is a mono-white go-wide aggro commander: flood the board with creatures and tokens, then attack so everyone gets +1/+1 to push decisive combat damage. Early turns build a wide board and ramp; mid-game you swing with the team and finish with overruns or evasive alpha strikes.
Add anthem and doubling effects (Anointed Procession, Intangible Virtue, Cathars' Crusade) plus mass token generators to maximize the attack trigger. Shore up white's weaknesses with card advantage (Skullclamp, Welcoming Vampire, Smothering Tithe) and evasion or finishers like Craterhoof-style stampede effects (Overwhelming Stampede). Include protection from board wipes via Heroic Intervention's white analogs like Flawless Maneuver and Teferi's Protection to keep your board intact.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.