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Pol Jamaar, Illusionist
UBlueLegendary Creature — Human Illusion Wizard

Pol Jamaar, Illusionist

Mana value6Rank#14,140
BuildCard details

The Commander

Flying

When Pol Jamaar enters, choose a creature type. Draw a card for each creature you control of that type.

Guide

Gameplan

Pol Jamaar is a mono-blue typal payoff that rewards going wide with a single creature type, refilling your hand on every cast or recursion. Flood the board with cheap creatures of your chosen type, then deploy and re-deploy Pol to draw a fistful of cards, snowballing into counters, card advantage, and eventually a finisher. You play a tempo/aggro-typal game backed by blue's card draw and protection.

Strengths

  • Mono-blue means flawless, consistent mana with access to the best card draw, counterspells, and bounce.
  • Pol turns a wide typal board into massive card advantage, and you can repeat the effect via blink or recasting.
  • Flying makes Pol a relevant evasive body and a steady commander-damage clock.
  • Choosing the creature type on ETB gives flexibility—you can name whatever you've gone widest on.

Weaknesses

  • Six mana for an ETB-draw commander is slow and easy to disrupt before it pays off.
  • Relies on already having a board; if you're behind or wrathed, Pol draws few or no cards.
  • Mono-blue lacks efficient removal and struggles against resolved enchantments and big creatures.
  • Telegraphs your strategy—opponents can hold up sweepers to blank the draw trigger.

Key Cards

  • Cloudstone Curio — Bounces creatures to re-trigger Pol and other ETBs while flooding the board for free.
  • Deeproot Pilgrimage — Generates a wide army of Merfolk tokens to maximize Pol's draw on a single named type.
  • Lullmage Mentor — Merfolk token engine that snowballs your tribe and locks opponents out with free counters.
  • Cyclonic Rift — The premier mono-blue blowout that protects your board and clears the way for an alpha strike.
  • Heroic Intervention — Off-color is impossible, but blue's Tamiyo's Safekeeping/Slip Out the Back protect your key creatures—run such effects to shield the board.
  • Lonely Sandbar — Cantrip land that smooths a mono-blue manabase while feeding late-game card flow.

Upgrade Path

Tighten around one explosive tribe (Merfolk or Faeries) with token generators like Deeproot Pilgrimage and Bitterblossom so a single Pol cast draws 5+. Add reuse engines—Cloudstone Curio, Equilibrium, or blink like Ephemerate—plus protection (Heroic-style blue spells, Lightning Greaves) to insure the trigger. Finish with mono-blue payoffs such as Coat of Arms, Cyclonic Rift, and a big X-draw or mill outlet to convert your card lead into a win.

Core Cards

The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.

Win Conditions

  • ▸Beat down with a wide, evasive typal board (especially Faeries or other fliers).
  • ▸Connect repeatedly with Pol and other fliers for commander/combat damage.
  • ▸Overrun with a token-flooded tribe backed by an anthem or Coat of Arms.
  • ▸Grind opponents out of cards and resources via Pol's repeated draws, then close with a finisher like Stroke of Genius or Blue Sun's Zenith.

Archetypes

  • Typal (Tribal) — Pol's draw scales directly with how many creatures of one type you control, rewarding a focused tribe like Merfolk, Wizards, or Faeries.
  • Tempo Aggro — Flying evasion plus cheap typal creatures lets you apply pressure while holding up countermagic.
  • Blink/Flicker — Repeatedly flickering Pol re-fires the draw trigger for explosive card advantage.
  • Control — Mono-blue's counters and card draw let you durdle behind Pol while the board out-values opponents.

Combos

No combos found for this commander on Commander Spellbook.

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