
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has ': Add one mana of any color.'"
Whenever Preston Garvey attacks, untap each enchanted permanent you control.
Preston Garvey grinds out a sprawling, enchantment-laden board by spawning Settlement Auras on your lands every combat, turning them into any-color mana dorks and fueling explosive ramp. When he attacks he untaps every enchanted permanent you control—so Auras on lands, enchanted mana creatures, and tapped attackers all refresh, letting you generate huge mana for a midcombat blowout. You win by going wide with Auras/enchantress card advantage and dumping that mana into game-ending spells or by suiting up a single beater for voltron damage.
Lean into enchantress density—add Enchantress's Presence, Eidolon of Blossoms, and Verduran Enchantress so the deck draws relentlessly off Auras and Settlements. Add protection like Heroic Intervention, Sterling Grove, and Greater Auramancy to insulate against the format's brutal enchantment/board wipes, and include a mana sink finisher (Aggravated Assault for infinite combats with enough mana, or a big X spell) so your untap surges always convert to wins. Tighten the mana base with fetch/dual lands and Three Visits-style ramp to hit Preston on time and keep the engine reliable.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GRW), by popularity.