
Flying
Ward—Pay 5 life.
Instant and sorcery spells you cast have storm. (Whenever you cast an instant or sorcery spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Cast cheap cantrips and rituals to build up a high spell count, then unleash a payoff instant/sorcery that storms off into multiple lethal copies. You ramp into your 7-mana dragon, protect a long turn with rituals and cost reducers, and chain spells so each subsequent cast copies for every spell before it that turn.
Lower your curve and add fast mana (Sol Ring, Mana Vault, ritual effects like Pyretic Ritual and Desperate Ritual) plus cost reducers (Goblin Electromancer, Baral) to push toward consistent turn-three-to-five storm kills. Add tutors (Mystical Tutor, Gamble) and redundant payoffs (Tendrils-style effects, Aetherflux Reservoir) so you can find and combo through interaction. Finally, lean on Underworld Breach loops and counterspell protection to make the storm turn nearly uninterruptible at higher power levels.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite Treasure tokens, Infinite colored mana, Infinite magecraft triggers
→ Infinite card draw, Infinite draw triggers, Near-infinite Treasure tokens
→ Near-infinite ETB, Near-infinite creature tokens with haste
→ Near-infinite ETB, Near-infinite creature tokens with haste
→ Near-infinite ETB, Near-infinite creature tokens with haste
Combos via Commander Spellbook.
Same color identity (RU), by popularity.