
The first activated ability you activate during your turn that targets a creature you control costs less to activate.
Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Professor Hojo turns your activated abilities into card advantage engines: every turn the first ability targeting one of your creatures costs less, and you draw a card the first time any of your creatures gets targeted by an activated ability. You ramp out a board of value creatures, then lean on repeatable abilities (equip, pump, counters, regrowth-on-a-stick) to draw cards and snowball into a dominant green midrange or +1/+1 counter board.
Add stronger discounted activated-ability engines (Ozzie counters payoffs, repeatable fight outlets, cheap equipment) and lean into the per-turn draw with ramp like Sol Ring, Cultivate, and mana dorks to deploy multiple threats. Improve protection with Heroic Intervention, Snakeskin Veil, and Lightning Greaves, and round out with a tutorable finisher such as Craterhoof Behemoth or Triumph of the Hordes to convert your board into a kill.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.