
More Than Meets the Eye (You may cast this card converted for
.)
Whenever Prowl attacks, exile up to one other target tapped creature or Vehicle. For as long as that card remains exiled, its owner may play it.
Whenever a player plays a card exiled with Prowl, you draw a card and convert Prowl.
Living metal (During your turn, this Vehicle is also a creature.)
Whenever another creature or Vehicle you control enters, put a +1/+1 counter on Prowl. If this is the second time this ability has resolved this turn, convert Prowl.
Prowl is a mono-white artifact/Vehicle midrange commander that snowballs +1/+1 counters every time creatures or Vehicles enter, growing into a fast clock while its attack trigger temporarily exiles tapped permanents to grind value. You flood the board with tokens and cheap bodies to fatten Prowl and trigger 'convert,' then attack to exile a key blocker and draw cards as exiled cards get replayed.
Tighten the curve toward cheap token-makers and artifact creatures so you hit two ETBs per turn reliably, then add counter doublers (Hardened Scales, Doubling Season) and protection (Heroic Intervention, Teferi's Protection) so a removal spell doesn't undo your snowball. Lean into mono-white's best ramp/advantage—Smothering Tithe, Mind's Eye, Sword of the Animist—and a payoff like Craterhoof Behemoth or Cathars' Crusade to convert the wide board into a decisive swing.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.