
Prowler can't be blocked by creatures with power 2 or less.
Whenever Prowler deals combat damage to a player, put a +1/+1 counter on another target creature you control.
Prowler is a cheap, evasive mono-green threat that snowballs your board by dropping +1/+1 counters onto your best creature each time it connects. Curve out, get Prowler swinging early since most chump blockers (power 2 or less) can't stop it, and funnel counters into a creature you intend to make lethal. Back it with counters-matters payoffs and protection so you grind out big, repeatable damage.
Add counter multipliers (Hardened Scales, Branching Evolution, Doubling Season) and proliferate effects to exponentially scale each trigger. Improve consistency with strong green ramp (Three Visits, Nature's Lore) and protection (Heroic Intervention, Snakeskin Veil), then cap it with a finisher like Craterhoof Behemoth or Overwhelming Stampede to convert your board into a single lethal alpha strike.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (G), by popularity.