
Indestructible
As long as your devotion to red is less than five, Purphoros isn't a creature.
Whenever another creature you control enters, Purphoros deals 2 damage to each opponent.
: Creatures you control get +1/+0 until end of turn.
Flood the board with creatures and tokens so Purphoros pings each opponent for 2 every time something enters, turning go-wide strategies into a damage engine that wins without combat. You ramp early, deploy token makers, then unleash mass-token spells or repeatable token loops to drain the table out of nowhere.
Add fast mana (Sol Ring, Mana Crest, mana rituals) to deploy token engines a turn earlier, and build toward a deterministic infinite loop like Purphoros plus Ashnod's Altar with a self-recurring token creature for guaranteed kills. Prioritize the best redundant ETB-damage pieces (Impact Tremors, Warstorm Surge) and card-draw outlets (Skullclamp, Outpost Siege) to offset mono-red's biggest weaknesses.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Near-infinite damage
→ Near-infinite damage, Near-infinite death triggers, Near-infinite ETB
→ Near-infinite damage, Infinite card draw, Near-infinite ETB
→ Near-infinite ETB, Near-infinite creature tokens, Near-infinite damage
→ Near-infinite damage, Infinite card draw, Near-infinite ETB
Combos via Commander Spellbook.
Same color identity (R), by popularity.