
Build a wide board of 3/2 Spirit tokens by repeatedly exiling or recasting cards from your graveyard, then alpha strike with anthem-boosted attackers. Early turns develop ramp and self-mill/dump cards into the graveyard; mid-game, effects that exile cards from your yard (flashback, foretell, escape, adventure, processors) each trigger a token, snowballing the army.
Add token doublers and overrun payoffs like Anointed Procession and Craterhoof Behemoth to convert wide boards into kills, plus protective pieces such as Heroic Intervention against wipes. Lean into repeatable graveyard-exile loops (Underworld Breach, Sevinne's Reclamation, dredge/escape cards) for explosive trigger counts, and fix Boros's weaknesses with ramp rocks and card advantage like Smothering Tithe and Esper Sentinel.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite death triggers, Infinite draw triggers, Infinite ETB
→ Infinite death triggers, Infinite ETB, Infinite LTB
→ Infinite death triggers, Infinite draw triggers, Infinite ETB
→ Infinite LTB, Infinite ETB, Infinite sacrifice triggers
→ Infinite death triggers, Infinite ETB, Infinite LTB
Combos via Commander Spellbook.
Same color identity (RW), by popularity.