
Each creature you control with a mana ability gets +2/+2.
Whenever a creature you control with a mana ability attacks, untap it.
Whenever you cast a spell, if at least seven mana was spent to cast it, untap target creature. It gets +7/+7 and gains trample until end of turn.
Build a board of mana dork creatures, swing with them (they untap when attacking so they tap for mana again), and dump that mana into huge spells. Casting anything with 7+ mana untaps a creature and gives it +7/+7 trample, letting you flood the board, ramp explosively, and either swing for lethal or storm out a game-ending payoff.
Add fast mana and untap enablers (Sol Ring, Cradle/Gaea's Cradle, Wirewood Symbiote, Sword of the Paruns) to chain untaps for combo mana, and lean into doublers like Mana Reflection. Improve resilience with protection (Heroic Intervention, Boots/Greaves) and recursion for wiped dorks, then sharpen your payoffs with efficient X-spell finishers and tutors like Worldly Tutor and Green Sun's Zenith to assemble the engine consistently.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (GR), by popularity.