
First strike
Whenever a Samurai or Warrior you control attacks alone, untap it. If it's the first combat phase of the turn, there is an additional combat phase after this phase.
Build around a single powerful Samurai or Warrior attacker (often Raiyuu himself or a Voltron threat) that attacks alone to untap and trigger an extra combat phase. Stack equipment, auras, and combat-trigger payoffs so each swing deals huge damage twice per turn, while the untap keeps your attacker available to block. Close games by piling buffs and double-strike onto one creature for explosive lethal damage.
Lean fully into Voltron consistency with protective gear (Swiftfoot Boots, Mithril Coat) and evasion (Whispersilk Cloak) so your lone attacker reliably connects. Add more extra-combat engines (Aggravated Assault, Combat Celebrant, Najeela) and double-strike sources to chain swings, plus Boros ramp and card draw like Smothering Tithe, Sram, and Esper Sentinel to refuel. Tighten the curve and add tutors (Stoneforge Mystic, Open the Armory) to find your key equipment faster.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RW), by popularity.