
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell during your turn, flip a coin. If you lose the flip, Ral deals 1 damage to you. If you win the flip, you may exile Ral. If you do, return him to the battlefield transformed under his owner's control.
Ral enters with an additional loyalty counter on him for each instant and sorcery spell you've cast this turn.
+1: Until your next turn, instant and sorcery spells you cast cost less to cast.
−2: Ral deals 2 damage divided as you choose among one or two targets. Draw a card if you control a blue permanent other than Ral.
−8: Exile the top eight cards of your library. You may cast instant and sorcery spells from among them this turn without paying their mana costs.
Cast a high density of cheap instants and sorceries, leveraging Ral's cost reduction to chain spells, win coin flips to transform him into a planeswalker, then snowball loyalty and card advantage. You burn opponents incrementally with -2 while drawing into more spells, ultimately landing the -8 ultimate to dump a free flurry of spells for a game-ending turn.
Add coin-flip manipulation like Krark's Thumb and fast mana such as Mana Crypt, Jeska's Will, and rituals to enable explosive turns. Lean into free-cast and recursion engines (Underworld Breach, Mystic Forge, Aetherflux Reservoir) for a true combo finish, and tighten the curve so nearly every nonland is a cheap instant or sorcery. Round out with efficient interaction like Pongify, Swan Song, and Counterspell to protect your chains.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RU), by popularity.