
Flying, firebending 2
When Ran and Shaw enter, if you cast them and there are three or more Dragon and/or Lesson cards in your graveyard, create a token that's a copy of Ran and Shaw, except it's not legendary.
: Dragons you control get +2/+0 until end of turn.
Lead a mono-red Dragon aggro deck that beats down through the air, using firebending to generate card advantage as your fliers swing in. Drop Dragons every turn, then pump the whole team with Ran and Shaw's +2/+0 ability to push lethal damage. Filling the graveyard with Dragons enables the copy-token clause when you recast the commander, snowballing your board.
Add fast mana and ramp like Sol Ring, Ancient Tomb, and treasure-makers (Goldspan Dragon, Professional Face-Breaker) to deploy Dragons ahead of curve. Lean into ETB-damage payoffs (Terror of the Peaks, Scourge of Valkas, Dragon Tempest) plus flicker or recursion to convert the board into guaranteed reach, and include red interaction like Blasphemous Act, Chaos Warp, and Deflecting Swat to protect your attacks. Smooth the mana with Hellkite Charger or Aggravated Assault loops for extra combats that close games out of nowhere.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (R), by popularity.