
Flying, vigilance
The first card you foretell each turn costs to foretell.
Whenever one or more cards are put into exile from your hand or a spell or ability you control exiles one or more permanents from the battlefield, create a 1/1 white Spirit creature token with flying.
Ranar turns exile into an engine, churning out flying Spirit tokens whenever you foretell cards, exile your own hand, or flicker/blink permanents. You build a wide board of evasive bodies while developing through cheap foretell value, then close with go-wide pumps or aristocrat-style drain. The deck plays a midrange tempo game protected by free foretell, vigilance, and a steady token stream.
Add more efficient blink engines (Ghostly Flicker, Displacer Kitten, Restoration Angel) and token doublers (Mondrak, Glory Dominus) to multiply triggers. Tighten the foretell package toward high-impact spells and include resilient win conditions like Approach of the Second Sun or a Cathars' Crusade go-wide finish. Improve mana with fast rocks, fetch-fixing, and protective interaction (Teferi's Protection, Heroic Intervention) to survive the board wipes your tokens fear.
Seeded from a single deck — rates appear once more public decks exist.
No combos found for this commander on Commander Spellbook.
Same color identity (UW), by popularity.