
Rasputin enters with seven dream counters on it.
Remove a dream counter from Rasputin: Add .
Remove a dream counter from Rasputin: Prevent the next 1 damage that would be dealt to Rasputin this turn.
At the beginning of your upkeep, if Rasputin started the turn untapped, put a dream counter on it.
Rasputin can't have more than seven dream counters on it.
Rasputin is a colorless mana battery that can dump up to seven a turn, then refuel each upkeep if he stayed untapped. Use that burst mana to power expensive artifacts, X-spells, or eldrazi while controlling the board with UW's removal and protection suite. Win by leveraging the mana advantage into a big spell or an infinite combo built around recharging his counters.
Lean into the untap-loop combos with Dramatic Reversal, Isochron Scepter, and mana doublers like Caged Sun or Gauntlet of Power to break the colorless output, then add Walking Ballista or Blue Sun's Zenith as finishers. Tighten the manabase with fast colorless rocks (Sol Ring, Mana Crypt, Grim Monolith) and protect the combo with cheap counterspells. Add tutors like Muddle the Mixture and Whir of Invention to find your pieces consistently.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
→ Infinite blinking of most creatures, Infinite colorless mana, Infinite ETB
→ Infinite blinking, Infinite colorless mana, Infinite death triggers
→ Infinite blinking, Infinite colorless mana, Infinite ETB
→ Infinite blinking, Infinite colored mana, Infinite colorless mana
→ Infinite ETB, Infinite LTB, Infinite blinking
Combos via Commander Spellbook.
Same color identity (UW), by popularity.