
Flying
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Whenever a creature you control with a counter on it deals combat damage to a player, draw a card.
Ray Fillet grows via evolve while you flood the board with creatures carrying +1/+1 counters, then turn combat damage from those counter-laden bodies into a torrent of cards. You ramp into evolve triggers, pile counters onto evasive threats, and out-card your opponents while chipping or alpha-striking with flyers and unblockable creatures.
Add counter doublers (Doubling Season, Branching Evolution) and proliferate engines (Evolution Sage, Flux Channeler) to explode your draws, then bolt on evasion granters like Whispersilk Cloak or Coat of Arms-style team buffs so every creature connects. Tighten the curve with cheap evolve-triggering creatures and protect the engine using Heroic Intervention-style blue staples (Cyclonic Rift, counterspells). For a faster kill, lean into the infect plan with Inkmoth Nexus, Triumph of the Hordes, and Skithiryx-tier threats.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (U), by popularity.