
Flying, haste
If a spell would deal damage to you or another permanent you control, prevent that damage.
If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Rem Karolus turns your burn and damage-based spells into a relentless beatdown engine, adding +1 to every spell that hits opponents while making you immune to spell damage. You play a low-curve spellslinger deck, deploying Rem early and chaining cheap burn at faces or using big X-spells to close games. Win by direct burn, spell-fueled combat, or copying damage spells for lethal bursts.
Add damage multipliers like Fiery Emancipation, Furnace of Rath, and Torbran, Thane of Red Fell to convert single spells into lethal, and prioritize cost reducers and ritual ramp (Birgi, Jeska's Will, treasures) to power out big X-spells. Improve card advantage with red impulse draw like Wheel of Misfortune and Underworld Breach loops, and tighten the curve so Rem's bonus applies to the highest density of damage spells possible.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (RW), by popularity.