
When Rhys enters, another target creature you control gains persist until end of turn. (When it dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)
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: Remove any number of counters from target creature you control. Activate only as a sorcery.
Rhys is a 2-mana mono-white engine that hands out temporary persist and then erases the -1/-1 counters, effectively giving a creature a free extra life or enabling repeatable death-trigger loops. You flash him in to protect a key creature, sacrifice/blink for value, then strip counters at sorcery speed to reset the loop. The deck grinds incremental advantage through sacrifice payoffs, ETB creatures, and counter shenanigans before closing with a wide board or a combo.
Add fast mana and white ramp (Sol Ring, Smothering Tithe, Mind Stone) to offset mono-white's slow start, and tighten the combo line with free sac outlets like Carrion Feeder plus a payoff such as Blasting Station. Improve card advantage with Welcoming Vampire, Esper Sentinel, and Skullclamp, and add protection like Swords to Plowshares and Teferi's Protection to defend your engine.
The most-played cards for this commander, built from aggregated deck data (the Mythic Graph). Build public decks to seed it.
No combos found for this commander on Commander Spellbook.
Same color identity (W), by popularity.